// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__22D76695_CFAA_4783_9D16_7BD68764BA51__INCLUDED_)
#define AFX_STDAFX_H__22D76695_CFAA_4783_9D16_7BD68764BA51__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

// Insert your headers here
#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <afx.h>
#include <windows.h>

#pragma warning (disable: 4786 4251)
// TODO: reference additional headers your program requires here
#include <d3d9.h>
#include <d3dx9.h>

#include <list>
#include <vector>
using namespace std;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#define OUTPUTRECT(rect){CString cs;\
	cs.Format(_T("%d,%d,%d,%d"),(rect).left,(rect).top,(rect).right,(rect).bottom);\
	OutputDebugString(cs);\
}

#endif // !defined(AFX_STDAFX_H__22D76695_CFAA_4783_9D16_7BD68764BA51__INCLUDED_)
